Building libtcod on OS X Mavericks

26 Nov 2013

Compiling libtcod on OS X takes a bit of extra work now that there is no longer official support. Thanks to a thread on over on the forums, I've managed to get a version working on OS X Mavericks. In order to follow this guide directly, you will need Homebrew, Mercurial, and the XCode Developer Tools installed.

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Game Engine Refactoring Week

15 Nov 2013

I have been quietly working on a game for about eight months in my free time, and it seems like a good time to start writing about some of the neat features in the engine I am building for it. I will not be spending any time talking about the actual game until it is in a more playable state.

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Zack Hovatter
Software / Web Developer
zackhovatter@gmail.com